Jump to content
Create New...

Kaip pasididinti sau frames per second (FPS).


Lukas

Recommended Posts

Pirmiausiai nueinate į [b]C:/Program Files/Steam/SteamApps/Jūsų vardas/Counter Strike Source/Cstrike/Cfg[/b] (steam'iniams), o Non steam vartotojams [b]C:/Program Files/Counter Strike Source/Cstrike/Cfg[/b] tada nusikopijuojate config failiuką ir nueinate ant "Desktop" įklijuojate. Tada pervadinate jį į autoexec ir atsidare viską ištrinate. Kaip ištrynete irašote šį visą tekstą:
[b]r_threaded_renderables "1"
r_threaded_particles "1"
r_threaded_client_shadow_manager "1"
cl_threaded_bone_setup "1"
cl_threaded_client_leaf_system "0"
mat_queue_mode "2"
mat_monitorgamma "1.6"
fps_max "151"
cl_interp "0"
cl_interp_ratio "1"
cl_autohelp "0"
cl_showhelp "0"
cl_show_achievement_popups "0"
cl_cloud_settings "0"
r_decals "100"
r_drawdetailprops "0"
r_drawflecks "0"
r_shadows "1"
r_shadowmaxrendered "32"
r_dynamic "0"
r_3dsky "1"
r_propsmaxdist "0"
r_worldlights "1"
r_renderoverlayfragment "0"
cl_phys_props_max "0"
cl_ragdoll_physics_enable "0" 
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_drawmonitors "0"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_show_splashes "0"
r_eyes "0"
r_teeth "0"
gl_clear "0"
mat_clipz "0"
mat_disable_bloom "1"
mat_wateroverlaysize "8"
props_break_max_pieces "0"
r_decal_cullsize "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
r_maxdlights "32"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
mat_debug_postprocessing_effects "0"
mat_debugdepthmode "0"
mat_debugdepthval "128"
mat_debugdepthvalmax "256"
cl_forcepreload "1"
cl_drawmonitors "0"
gl_clear "1"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
mat_compressedtextures "1"
mat_filterlightmaps "1"
mat_forcehardwaresync "0"
mat_reducefillrate "1"
mat_disable_bloom "1"
r_maxdlights "32"
mat_wateroverlaysize "8"
cl_show_splashes "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
mat_hdr_enabled "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_norefresh "0"
r_minnewsamples "0"
mat_parallaxmap "0"
mat_hdr_level "0"
budget_peaks_window "0"
mat_bloomscale "0"
mat_forcemanagedtextureintohardware "0"
mat_fastnobump "1"
cl_wpn_sway_interp "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
mat_antialias "0"
mat_specular "0"
mat_bumpmap "0"
mat_bufferprimitives "1"
mat_disable_lightwarp "1"
budget_show_history "0"
mat_framebuffercopyoverlaysize "0"
budget_history_range_ms "5"
r_forcewaterleaf "0"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_disable_fancy_blending "1"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
budget_history_numsamplesvisible "0"
mat_picmip "2"
mat_clipz "1"
r_phong "0"
lod_transitiondist         "0"
mat_vsync "0"
r_shadows "1"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_shadowrendertotexture "1"
flex_smooth "0"
r_lod_noupdate "1"
r_flex "0"
r_eyeshift_y "0"
mat_shadowstate "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_worldlights "1"
r_physpropstaticlighting "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_updaterefracttexture "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_renderoverlayfragment "0"
r_occlusion "0"
r_shadowmaxrendered "32"
r_rootlod "2"
r_lod "2"
r_drawbatchdecals "0"
cl_rumblescale "0"
net_showevents "0"
r_spray_lifetime "1"
showhitlocation "1"
r_ambientboost "0"
r_ambientfactor "1"
r_waterforceexpensive "0"
r_ropetranslucent "0"
r_dynamic "0"
r_lightaverage "1"
g_ragdoll_fadespeed "0"
g_ragdoll_lvfadespeed "0"
lod_enable "1"
dsp_water "14"
blink_duration "0"
snd_digital_surround "0"
snd_surround_speakers "0"
snd_mixahead "0.05"
cl_nowinpanel "1"
cl_show_achievement_popups "0"
r_3dsky "0"
r_sse "1"
r_sse2 "1"
r_mmx "1"
props_break_max_pieces "0"
weapon_showproficiency "1"
r_ropetranslucent "0"
rope_smooth "0"
rope_wind_dist "0"
rope_collide "0"
rope_subdiv "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0.01"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_phys_props_max "50"
r_maxmodeldecal "0"
r_drawmodeldecals "0"[/b]
Įklijave išsaugote ir įkeliate į C:/Program Files/Steam/SteamApps/Jūsų vardas/Counter Strike Source/Cstrike/Cfg (steam'iniams), o Non steam varotojams C:/Program Files/Counter Strike Source/Cstrike/Cfg (arba kur jus isiraše savo counter strike source.

Baigta dabar galite eiti žaisti Counter Strike-Source.
Sėkmės!

Link to comment
Share on other sites

Guest Amberiukas

Na reiks pabandyt gal fps padidės bus dar daugiau man 100fps neužtenka :D . Kažkaip tarp šitų cfg komandų nepastebėjau cytų , kur juos padėjai ? :D

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Write what you are looking for and press enter or click the search icon to begin your search